Having 3rd person makes moving around in clutterd areas a lot easier since you get a better feeling of your surrounding. and yes it has some disadvantages that come with it, for example you can see over an wall and see what kind of objects are behind it wich in reallife you have to look over the wall. 3rd person is a tool to achieve that same feeling/sense of being there in that game enviroment. We in reallife got our senses to know and feel exactly where we are in the enviroment. In reallife you have a better feeling of your surrounding since we can see 180 degrees and more, but in a game this can be tricky. For alot of games with advanced stances and movement 1st person can be really hard in areas with tons of objects. what is motion sickness: Ĭharacter and their surrounding environment To make clear for this subject 3rd person is only needed when we get really advanced stances and movement and clutterd areas. an adjustable FOV can fix it also for most people but not all. Since h1z1 wont be a game that you play for just an hour it needs the 3rd person to be playable. Most not instantly but after playing for a longer time. Its a big group of people in the world that has motion sickness. Simulation sickness Most want it because of Motion/Simulation sickness. Some people just like to watch their character while running around :) Having a better understanding between the character and their surrounding environment I know its a hardcore PVP + PVE survival game.įor people with Simulation/motion sickness. To make clear my personal preference is 1st person only, but i'm not the only guy playing this game. since it will be in H1z1 lets come up with ideas how we can make it not abusable. The threads i see only are 3rd person Abusable remove it. Since there is alot of discussion and hate about the 3rd person option i'm gonna take a shot to explain why 3rd person is in H1Z1/games and some ideas of how to make 3rd person less to not abusable. cpp file!!! #include "tier0/memdbgon.h" //- Constants #define CAM_DIST_DELTA 1.0 #define CAM_ANGLE_DELTA 2.5 #define CAM_ANGLE_SPEED 2.5 #define CAM_ANGLE_MOVE. =// // // Purpose: Handles 3rd and 1st Person Views // // $NoKeywords: $ //=// #include "cbase.h" #include "hud.h" #include "kbutton.h" #include "input.h" // memdbgon must be the last include file in a. = Copyright © 1996-2005, Valve Corporation, All rights reserved. this then needs to be defined in hl2_player.h The above code needs to go inside hl2_player.cpp. Toggle first/3rd person, check every 0.5 seconds if ( gpGlobals -> curtime >= mf_NextSwitch ) The first step will be to change the camera code inside in_camera.cpp (located in the client Project). This tutorial assumes you are creating a Half-Life 2 Single Player modification and using Visual Studio. This tutorial is a combination of both with a few user friendly modifications. Thank you to the Third Person Camera articles on The Wavelength. Hiding player model when in first person view.Hiding crosshair in third person (or first) view.Hiding weapon in third person (or first) view.Hiding view model (Gordon's hands) in third person view.This tutorial will teach you how to create a third person camera perspective with the following features: For the OrangeBox, please see Thirdperson-OrangeBox 1 Do not use this on the Orange Box Engine.
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